3D Veu
Production-grade software that converts monocular 2D video — from shortform clips to feature-length films — into stereoscopic spatial 3D for viewing on VR headsets.
I specialize in software that bridges creativity and technology: node-based AI IDEs, 3D tools, ML models, and real applications with real users.
Selected software and tools I've built, including open-source releases.
Production-grade software that converts monocular 2D video — from shortform clips to feature-length films — into stereoscopic spatial 3D for viewing on VR headsets.
A desktop tool that converts an image into an Ideogram 4 JSON prompt for generating images or training LoRAs, with automatic segmentation, description generation, and dataset pairing — all running locally.
A desktop coding agent with a terminal-style UI, multi-provider LLM support, file tools, shell commands, Maven workflow, web browsing, Git review, and Cursor-style skills.
A node-based IDE for AI-enabled apps with ComfyUI integration, custom nodes, community features, and a built-in web server.
An image-to-3D and text-to-3D webapp for making miniature figurines for TTRPGs.
A modern Java Swing Look and Feel inspired by shadcn, with light/dark themes, styled controls, demos for dialogs, kanban, notes, image cropping, and node graphs.
A Java 17 Swing console UI toolkit for keyboard-driven desktop apps, with character-cell rendering, widgets, file drops, dialogs, diff review, and optional AI-assisted input.
An experimental OS-like workspace for executing GUI apps made in Neu.
Fine-tuned models and LoRAs for image editing, generation, and creative production.
Improves Qwen Image Edit clothing transfer while preserving body shape and accurate garments.
Turns a person image into a clean outfit extraction on a white background.
Fixes photos of screens by converting them into cleaner screenshot-style outputs.
Helps Qwen Image Edit preserve more accurate pose transfer.
A Z-Image Turbo LoRA for making images of 3D models and tabletop RPG minifigures.
A pixel-art LoRA for Game Boy Advance and DS-era Pokemon trainer generation.
The core areas I can contribute to across AI product and creative tooling teams.
LoRA training, image editing, generation workflows
node-based IDEs, ComfyUI integrations, custom nodes
full-stack webapps, intuitive servers, native GUI apps
image-to-3D, text-to-3D, ffmpeg, creative pipelines
clean architecture, practical tooling, minimal dependencies
Interfaces for building, testing, and running AI-enabled software.
LoRAs, image workflows, model editing, and generation pipelines.
Webapps and pipelines for 3D models, miniatures, and GUI workflows.
Deno, Tailwind, minimal dependencies, and direct product feedback.